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cs2weaponwiki

CS2 Weapon Wiki: Prices, Collections, and Analytics
The digital economy of CS2 revolves around a complex ecosystem of cosmetic weapon finishes and rare knives. Market fluctuations, limited drops, and evolving demand patterns further increase the importance of accurate and up-to-date information for traders and collectors.
Enthusiasts and investors utilize the CS2 wiki to access granular data on every item available in the game files. This master database serves as a vital resource for verifying the authenticity and market standing of virtual assets.
Weapon and Knife Index
The core of the database consists of a structured directory cataloging every weapon model. Each entry provides a high-resolution preview of how the weapon appears under the updated lighting systems of CS2.
Firearm Categories
The directory organizes weapons into four primary groups: Pistols, Mid-Tier, Rifles, and Knives. Each category contains specific data regarding the number of available skins and their historical release dates. Users filter by weapon type to find the perfect cosmetic match for their preferred in-game role.
Knife Finish Directory
Knives represent the most prestigious items in the game due to their extremely low drop rates. The wiki tracks every blade shape, including the Karambit, M9 Bayonet, and the newer Kukri knife. Detailed entries explain which finishes, such as Doppler or Gamma Doppler, are available for each specific knife model.
Glove and Agent Variants
Beyond weaponry, the index includes entries for various glove models and character agents. These items often complete a loadout and possess their own wear levels and pattern variations. The database ensures that players can synchronize their entire visual appearance through a single research portal.
Collection Origins
Every skin in the game belongs to a specific collection, which dictates its availability and long-term scarcity. Some items are found in cases that require a key, while others drop exclusively from specific map sets. 
The primary sources of weapon skins in the current CS2 ecosystem are:
Active duty cases that drop at the end of matches for players with Prime status.
Discontinued map collections, such as the Assault or Office sets, which no longer receive new drops.
Operation collections that were only available during limited-time events like Shattered Web.
Souvenir packages awarded during Major Championships, featuring gold stickers of professional teams.
Case vs. Map Drops
Items from weapon cases usually feature more intricate, custom paint job artwork compared to map drops. Map collection skins often utilize hydrographic finishes that reflect the aesthetic of a specific location like Mirage. Identifying the origin of a skin helps collectors predict whether the supply will remain stable.
Discontinued Collections
Scarcity is a major driver of price for items belonging to retired collections. When a map is removed from the active pool, its associated skins often stop dropping. The wiki tracks these status changes, providing an early warning for investors looking to acquire rare items before they vanish.
Float Value Mechanics
The condition of a skin is determined by its Float Value, a numerical figure between 0.00 and 1.00. Each skin will fall under one of these classifications:
Factory New: Float Values from 0.00 to 0.07, representing the cleanest appearance.
Minimal Wear: Float Values from 0.07 to 0.15, showing very minor scratches.
Field-Tested: Float Values from 0.15 to 0.38, the most common condition for active players.
Well-Worn: Float Values from 0.38 to 0.45, featuring significant paint degradation.
Battle-Scarred: Float Values from 0.45 to 1.00, appearing heavily weathered and worn.
Float Caps and Restrictions
Many skins possess "caps" that prevent them from appearing in certain conditions. For example, AK-47 | Asiimov is capped at a minimum float of 0.05, making it impossible to find a 0.00 variant. The wiki lists these restrictions for every item to prevent users from searching for non-existent versions of a skin. 
Market Research and Analytics
The DMarket Wiki serves as a primary research tool by consolidating financial data into a single interface. Users analyze historical price trends and live market availability to determine the best time to buy. This analytical approach removes the guesswork from high-stakes trading.
Historical Price Trends
Market data includes long-term graphs showing how a skin has performed over several months. These analytics reveal seasonal fluctuations and the impact of game updates on specific item values. The wiki calculates: Recent sales history across multiple independent trading platforms. Current volume of the item available for sale in public inventories. Historical demand spikes during professional esports tournaments.
Live Market Availability
Real-time integration means the database shows the current lowest price for any skin across various markets. This transparency prevents users from overpaying on the Steam Community Market.
Data-Driven Inventory Management
Professional collectors rely on factual data to build portfolios that retain value. Using a comprehensive master database ensures that every transaction is backed by verified information. Utilizing these analytics provides a significant advantage in a market that moves with extreme speed.
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